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Shader Error Patch [v1.3.1 + vA1.1]


Since there was an unresolved shader error for some users, which either occurred after restarting the game on Windows, or just launching the game on Android, we are releasing these new versions which should hopefully fix the issue!

Our means to test these versions on a number of different devices are fairly limited, so if some of you still encounter this error please let us know, and we'll put out a new patch!

We can confirm these versions working for some users, so we're positive it should work for all of you now!

Files

CocoNutshake [Windows] v1.3.1.zip 35 MB
Feb 10, 2021
CocoNutshake [Android] vA1.1.apk 42 MB
Feb 10, 2021

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Comments

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(2 edits)

I still get an error when trying to launch the game;

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oPrestart:
shader_set_uniform_f argument 2 incorrect type (undefined) expecting a Number (YYGR)
at gml_Script_pal_swap_set
############################################################################################
gml_Script_pal_swap_set (line -1)
gml_Object_oPrestart_Draw_0

Even with a fresh download, restart, etc. Playing on Windows 10, DirectX 12, all drivers up to date

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